Showing posts with label Cloud Solutions providers. Show all posts
Showing posts with label Cloud Solutions providers. Show all posts

Thursday 2 April 2020

6 point design guide for Generation Z




The current generation or demography is known by many names iGeneration, Gen Wii, etc. In mainstream media, they are widely known as Generation Z, the one following Gen Y(surprise!) or millennials. Like the demography which preceded Gen Z, i.e. Gen Y, Gen X, etc., Gen Z has its unique traits, preferences, likes and dislikes, and behavioral patterns.
The millennials(Gen Y) were the first to consume digital products the way we see them today. With the advent of the Internet, the millennials adapted to services, tastes, sharing, brands favored, buying preferences, etc over the Internet in a digital platform. Whether it be booking movie tickets, ordering lunch, filing taxes, etc. digitalization is how the millennials made their lives easier.

The behavior of Gen Z

For Gen Z, the digital world is what is.
But For Gen Z, the Internet & the digital world was not about making lives easier. The digital world and its products were not luxury. They were born into this digital world where the Internet was a necessity. Experimenting and expressing with social channels & the digital world is how Gen Z communicates. As opposed to the traditional model of sales like brick and mortar setup, mom and pop stores, this is a generation that prefers buying online and learning about brands online.

How does Gen Z deal with brands

All most all brands and businesses eventually had to migrate to this digital platform to stay relevant since the purchasing power and ability of this demography is staggering. The traditional methods for branding, advertising, and sales have entirely turned on its head in the digital world. The pace of change in the digital world is fast, and brands have to adapt to keep themselves competitive. Physical channels of sales are superseded by digital channels. Methods of advertisement like flyers, print, television are rejected over likes & comments & reviews & feedback by existing users over social media. A “like” which a friend gives to a product is worth more than a plastic smile driven endorsement by a Taylor Swift or a Justin Bieber.
According to consulting firm Altitude, this new generation will account for 40% of consumers by 2020.

How to design for Gen Z




Before Gen Z, technology was used in society, but it was never as imbibed in everyday life as it is today. Consumption of services and goods was predominantly through offline modes. But thanks to technology, things have changed.
  • Constant information
  • Fluid
  • Engagement
  • Content
  • Honest, fact-filled stories
  • Options

1. Constant information

Gen Zers have grown up with constant connectivity. This is a generation that knew “swiping,” pinching, “liking,” zooming before they could walk. They search online for information that they need rather than relying on someone or something be it for education, entertainment or anything. A brand that wants to be appealing to this generation needs to have a presence that serves information about itself to Gen Zers all the time. Patience is not a virtue for this generation since there are too many things vying to catch their attention over multiple mediums. If your brand can’t provide information about itself when they require it, you are history. Designers thus need to realize that constant availability of information is not a “good to have,” but rather a “prerequisite” for the Gen Zer's attention. Build a design that is accessible all the time.

2. Fluid

Gen Zers use social media to share thoughts, ideas, and views. Geographical distances, gender specifics, location-based preferences are no longer applicable when it comes to a Gen Zers lifestyle. What is vogue in one corner of the world, is also a must-have in another part of the world. Traditional preferences based on different parameters are irrelevant to this generation. Gen Zers identify themselves as fluid when it comes to favorites, identity, likes, and dislikes. Designers need to rethink traditional concepts of branding based on geography, gender, and other variables.

3. How to engage with Gen Z

Traditional forms of marketing, like print media, television are one way. A potential customer is informed via text, songs, stories, etc. about a product, and that’s it. The way a user places his trust in the product is by trying it and then rejecting or accepting it. With the Gen Zers, feedback for a brand is available for a potential user even before he/she uses the product thanks to social media and other online channels. A review by a family user is considered more useful than a superstar who endorses the brand. Hence the designers have to continually engage with the Gen Zer and get their feedback.
  • What is it about this product they like?
  • What can be made better?
What should be removed? How can this be shipped faster? It’s mandatory to engage the Gen Zer in all of this. This reinforces their trust in the brand.

4. Content

Since branding is primarily done on digital channels, pixel-perfect designs are a no brainer. Relevant content with bright, bold colors, designs, and icons that convey the brand’s purpose should be used. Slow, lagging, delayed experiences will be swiftly rejected. Mobile-specific content catering to different sizes and screens are a must as well. In this age of information overload, the content should be loud enough to call out Gen Zer's attention while maintaining relevance.

5. Honest, fact-filled stories

Inthis digital age, when nothing is hidden from anybody, and everything is available online, brands have to be authentic and honest. Gen Zers can immediately determine when they hear corporate lies. They value honesty and reliability over everything since they were born in an age of recession, religious turmoils, terrorism, fake news, etc. This makes them value authenticity and honesty and reliability. Brands and designers have to appeal to the Gen Zer with an unmasked front. Designers have to showcase real-world use cases to connect with the sentiments of Gen Zers.

6. Options

Spoil them for choice. Period. Globalization has indeed arrived. What is locally produced is available everywhere and vice versa. Gen Zers are sticklers for what they want and like, considering their propensity for stability. Hence if your brand does not give them multiple options, it will be rejected. Options catering to their fluid interests should be made available.

Parting shot

Gen Z, in short, is a digital generation. This generation seeks, disseminates, share, express, observe, objects, likes, dislike in the digital world. Designers have to rethink traditional values, methods, techniques of branding to fit into the mobile, tablet world which is the primary mode of consumption in the digital world.

Tuesday 31 March 2020

What is a Serverless Architecture



Todefine serverless architecture (SA hereafter), consider what it’s not. SA does not mean the absence of physical infrastructure or machine. SA actually is a term that is from the Enterprises standpoint.
Putting up a backend infrastructure involves time and continuous maintenance. Setting up physical machines or virtual devices, installing applications, versioning, provisioning, scaling, load balancing, fail-safe mechanism, access restrictions..the list is endless. Backend as Service(BaaS) or cloud computing, in general, alleviates much of this task by doing the heavy lifting and hence, unsurprisingly, its popularity in software development. But there exists no silver bullet for any problem.
BaaS/Cloud comes with its own challenges. Imagine a service running on any popular BaaS platform which handles ’N’ number of requests every ’M’ minutes. Let’s assume this results in CPU usage of 5 %. With this rate if you compare the time the service is processing over a period of 24 hours, then a week, month and so on… the cost of usage is extremely inefficient. Enter Function as a Service(FaaS) or Serverless architectures.
FaaS or SA enables an Enterprise to run “on need basis” server components which are
  • Ephemeral
  • Stateless
  • Auto scalable

1. Ephemeral

A Serverless Architecture essentially comprises of functions that run for a short duration and are triggered or invoked by an event either as a common HTTP request or time-bound (Timer). When such a request rises the FaaS platform kicks in, initializes (if not already) and the function is executed. Once the execution is done the system is closed till the next execution. Hence unlike conventional BaaS “always-on” setup, we have a “not always on” serverless architecture. Please note this process would vary from provider to provider

2. Stateless

SA is best suited for stateless executions. Since the server provisioning and infrastructure is now managed by the cloud provider, there is no guarantee that the state maintained by the previous invocation of the service will be retained. This does not mean that FaaS does not support stateful operations, but just states that any state needs to be handled outside of the FaaS instance. A very good example of a state full operation which is Serverless is uploading to S3 via AWS Lambda.

3. Autoscaling

The benefits of SA are huge when it comes to scaling. Horizontal scaling is automatic and handled by the underlying platform. If the incoming traffic is high on a particular point of time multiple instances of the FaaS is invoked. If there is a lull in the traffic the instances are automatically reduced. The platform even handles the underlying resource management and allocations

Implementation/Deployment

FaaS functions can be implemented across a wide variety of languages and they do not require coding to any specific framework or any library. For eg all major providers support languages like JS, Go, etc The code/function is written and is simply uploaded. With services like AWS lambda, the code can be written in the AWS console itself. There is zero configuration required. For small to mid-sized organizations like product startup, this is a significant thing


Pros
  1. FaaS is extremely economical when compared to an existing cloud infrastructure as we saw in the earlier example. The cost of running a FaaS setup is simply based on how often and how long it’s used.
  2. Since scaling is automatic and reliable, enterprises do not have to worry about the economy of provisioning new server instances or removing unused ones. Everything is provided by the service provider
  3. With the economies of scale taken care of, enterprises or developers can focus on building better solutions. Moreover reduced costs enables enterprises to innovate and test newer products with shorter development cycles
Cons
  1. FaaS is completely dependent on the service provider and hence issues on the providers end like an outage, downtime, maintenance, security will have a significant impact on the Enterprises service
  2. Since FaaS is essentially a stateless server, the onus for maintaining the state falls on the client. This can result in repetition of logic and data across multiple clients
  3. FaaS is essentially a temporal entity. Google Cloud Functions for example times out after one minute(can be extended also). AWS Lambda functions are for five minutes. Unlike an “always-on” instance of BaaS, FaaS run only for a short duration
Conclusion
Serverless architecture is simply a paradigm where the responsibility of setting up, scaling, provisioning server-side systems is delegated to another entity. It offers cost benefits, leaner development time which can have a cascading effect of benefits for an enterprise. At the same time, it simply cannot replace all the existing systems which are built on a different architecture model. What can be implemented as FaaS is context-dependent

Monday 30 March 2020

Scrum vs Kanban


Scrum is a project management framework based on the principles of agile methodology (https://agilemanifesto.org/) which emphasizes small production cycles over short sprints of 2–3 weeks. Since its an agile methodology It also stresses on feedback-driven incremental changes incorporated throughout.
Scrum is widely used in the software development process, but the principles of scrum are industry agnostic. It can be applied to any process or domain or business vertical.
“Agility is principally about mindset, not practices.”
― Jim Highsmith, Agile Project Management: Creating Innovative Products


Backlog

At the heart of a scrum is a project backlog. A project backlog is a well-authored list of tasks generally known as “Stories.” Stories are measured, or story pointed with some metricE.g., 1,3,5,8,13 or 5 hours, 10 hours. As a rule of thumb, a project backlog should have sufficient tasks/stories to last at least two sprints. A business analyst or product owner prepares project backlogs in close collaboration with the customer during a periodic event known as Sprint planning. Representatives from the engineering, designing, quality are also involved in providing inputs on feasibility, cost, and time factors.

Sprints

Sprints are the actual production cycle or development cycle. Usually, sprints run for 2 weeks. At the start of a sprint, the project manager/ product owner includes stories or tasks from the project backlog. The development/engineering team works on the same for the duration of the sprint. Teams determine beforehand what constitutes the completion of a task. Usually, a task is complete once it’s tested and verified by the QA or customer. The end of a sprint features a new addition to the state of the existing product. At the end of the sprint, the primary stakeholder reviews the product and gives feedback. This feedback is used as an input for the next set of backlogs. This iterative cycle of
planning->develop->test->review->planning
forms the backbone of the scrum framework. A project manager often doubles as a scrum master who conducts the day-to-day sprint meetings; known as a Standup.

Standup

Standups are conducted on a day to day basis and are strictly time-bound. The goal of standup is for the team members to give a status update on a day to day basis. Members give an update on
What they did yesterday?
What they will do today?
What are the challenges for the same if any.”
As the name suggests, standups are conducted standing up to put the focus on short time frames for providing updates

Retrospective

Scrum encourages a team to be self-motivated and drives continuous improvement. A “Sprint retrospective” is held to deliberate on the work accomplished in the previous sprint. The focus is on learning from past mistakes, improve efficiency, and share findings, which helps the team to improve and increase productivity.


Kanban

“In the beginning, it’s advisable to focus on the flow of your work and the idea that your work actually has a “shape.”
― Jim Benson, Personal Kanban: Mapping Work | Navigating Life
Kanban is a project management framework based on the principles of agile methodology with particular focus on the visualization of production flows. Kanban aims to improve productivity and reduce delays in the value chain by continuous monitoring, feedback and reduced waiting across the workflow.
Like its famous cousin “Scrum,” Kanban can be used across any domain or workflow. Any existing workflow can be expressed or represented using the Kanban board. There is no need to modify a workflow to include Kanban. An elementary Kanban board can be created with three lanes; “Todo,” “In progress,” “Done.” Depending on the workflow, these lanes can be more or less.

Visualization

Kanban places emphasis on visualization of workflows. On the kanban board, a workflow or its derivative is expressed in a naturally flowing order from left to right. For e.g., In the software development process, the workflow would be expressed with lanes as such
||Backlog|| — ||Progress|| — ||For review|| — ||For test|| -||For deploy||
Each task is expressed with cards, or color-coordinated. For e.g., In-progress tasks are expressed with green stickers or green colors. In-review tasks are expressed in Red color or red stickers. The tasks are moved to the adjacent lane, once it’s completed. Unlike a sprint, Kanban is not time-bound. Once a task is completed, it’s simply removed from the board.
By visualizing a workflow in such a manner, teams can obtain vital information about the work output. Useful metrics regarding the time taken to complete a task, where is a task getting held up, what is the dependency of one task over the other can be easily found out.
Kanban was first designed for the production lines of Toyota with emphasis on unused inventory. The Kanban board gives instant clarity to the team if a task is sitting idle on a lane for a long time. To overcome this, Kanban allows setting a limit on the input such that tasks are not lying idle in a lane because of the unavailability of any resource. This is generally known as W-I-P limit (Work in progress)
Typical benefits of Agile development methodology
  1. A clearer view of process flow which helps in identifying bottlenecks
  2. Flexibility in execution by incorporating smaller incremental goals as opposed to a monolithic, one-time development
  3. Focus on continuous delivery by producing a subset of working software which is added to the existing product
  4. Better tracking of issues and tasks
  5. Continuous feedback leading to Increased productivity
  6. Allows for change at any stage of the project development
  7. Focus on the user all the time; their feedback & input
The primary goal of Kanban and Scrum is pretty similar, i.e., help organizations reduce execution time, optimize resource utilization, improve productivity & provide insights to measure. Both Kanban & Scrum are models of agile execution. Kanban focusses on specific aspects of the production process, whereas scrum is an entire framework for development. Kanban strives to present a clear picture of the workflow, while scrum defines process, steps & routines for workflow execution. It’s not uncommon to find Kanban being incorporated in a scrum process



Friday 13 March 2020

Design Thinking




S
ome of the most common approaches to solve a problem are situational or context-specific. For example, in the field of structural engineering, most of the challenges are solved by applying time tested rules in the field of civil engineering. For a problem that is considered less severe, a common approach is a trial by error. Mission-critical requirements and issues are solved by using a well-defined set of steps and strategies. The first reaction to solve any problem is to compartmentalize the problem into something which was solved earlier. The mind likes the comfort of the known after all. This is our primordial nature. These approaches have served us since time immemorial and will continue to do so. A common thread running through all these problems is they are well known, and they have been faced before plus they are well documented


In this digital age, when everything is connected, information is available within seconds. Thus ideas and theories are shared and accepted or rejected rapidly, and “Business gets done at the speed of thought” there is a proliferation of data and unsurprisingly problems! New collaborations undoubtedly lead to new products and solutions, but with that also comes a new set of challenges. The older and legacy ways of solving problems as discussed above fall flat when it comes to these new-age problems since they haven’t been encountered before. Take the endemic case of fake news via social media. It has resulted in cultural changes, the collapse of governments, polarised, and influenced democratic processes. How are we to solve these?



Design Thinking is a process or framework or a structured way of solving problems with a transparent, well-defined approach. Along with solving the issue at hand, it aims to develop new, creative solutions. It is centered around key principles of empathy, ideation, and prototyping. That's also how it differs from traditional problem-solving steps
Design thinking is a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.
(Tim Brown — CEO of IDEO)
Reflection is an underlining theme of Design Thinking.
(Pearl Zhu — Thinkingaire: 100 Game-Changing Digital Mindsets to Compete for the Future )


Design thinking is heavily influenced by the techniques used by designers(hence the name), but it doesn’t have to be solutions for design specific problems only. It can be applied to any field. It also includes concepts from a range of different areas like fine arts, technology, etc.
While there is no formal definition or framework for Design Thinking, it’s widely implemented in four steps.
  • Empathy
  • Define
  • Ideation
  • Prototype and Implementation

1)Empathy — Research your user’s need

At the heart of Design Thinking, lies empathy. An understanding of the user, person, or entity which has a problem. Design Thinking encourages the thinker to put him/her in the user’s shoes and see the problem from their point. Being empathetic also involves understanding a user at an emotional and psychological level. Much research goes on in this stage using well-documented empathy-building techniques like interviews, observations. The goal is to view the problem from the customer or users perspective

2)Define — State your user’s need

After understanding the user’s problem in the given context, the next step is to collect all the information gathered during the Empathy stage and to analyze them and define the core problem. At this stage, the objective is to identify the user’s need or problem not in terms of a problem statement, but rather an open-ended question. E.g., For a city that is facing an unprecedented water shortage, traditional ways of problem-solving would be how to dig more wells, how to desalinate from the nearest seawater source, etc. But design Thinking would first define the problem as “What are the different ways by which this city can save and reuse water?” The advantage of such an approach is it does not close itself to any solution. Instead of restricting the solutions to how to dig more wellshow to desalinate from the nearest seawater source, defining the problem expands the horizon for more solutions

3)Ideation — brainstorm for solutions

The issue is now understood in detail and with clarity, from a user perspective. Thus the ideation phase begins. This is a stage where the cost involved is less, this is a stage where failures are most feasible. Brainstorming leads to lots of ideas being thought of and shared. Creative solutions are considered without any judgments. The key aspect here is avoiding judgment or conclusion. Since the problem statement is well defined many different ideation techniques like mind mapping, daydreaming, redefining opportunities can be used to think of potential solutions. In this stage, it is essential to avoid prior perceptions. Ideas which are Wild, quirky, practical, pragmatic, outrageous they are all welcomed

4)Prototype and Implementation — Quick solution

Once a few initial ideas are considered viable, they are quickly prototyped. Usually, multiple prototypes are considered. At the end of every prototyping stage, feedback is solicited. The feedback enables the user and the designer to see the problem in a new light. Perhaps an earlier issue found with the problem statement wasn't really applicable. This feedback can be incorporated to tune the product to the customer's liking. This way, they can generate better solutions. If the prototype satisfies the problem, it will be implemented for production else the cycle repeats



The application of design thinking is not limited to building a new product or process or service. It can also be used for fixing problems with existing products or services. It can be used to optimize existing solutions. Design thinking helps the designers to see a problem in a new light, i.e. from a customer's perspective. This enables enterprises or any problem solver to offer more value to customers